Got a question?  Maybe we can help:

 

Here are some questions and answers to help you learn what the LifeLites eLite system is and what capabilities it contains:

 

Why did we develop the eLite?

Because that lovable little building block and blinky lights combine two of our favorite things of course!  Our developers (that'd be us)  thought that lights in MOCs and other models were cool, but if they could get the lights to DO something, that would even be better.

 

What can the eLite DO?

All by it's lonesome, the eLite is a versatile lighting brick that is able to be programmed (and reprogrammed) with lighting themes.  So far the lighting themes are Town/Signs (Lights for buildings, signs, RR Crossing, air field and the like), Vehicles (emergency vehicles, aircraft, space craft, train lights) and, finally, Miscellaneous (ion cannons, light houses, arc welder, and various things that didn't fit elsewhere).  The reason we did lighting themes instead of a single lighting sequence was simply that we like the idea of reuse and modularity.  If you get tired of having a fire truck or a police car, you can just as easily use the same brick with the same program and select a different lighting mode to make a jet airliner or maybe a star cruiser.

 

What are all the sequences on an eLite?

This is a much more difficult question.  All the eLites come with a lighting theme.  We tried to design the themes for both display at a show or more importantly, just to look cool in your model.  Playtime is important to us or we wouldn't be doing this at all.  Anyhow, all the eLite themes have various modes (like Lighthouse) and sub modes (like variable speeds or brightness). Some of the themes have many sub modes.  So each brick has 8 modes and on average 3 sub modes.  Most of these do something different if you hit the trigger switch as well (say like fire the weapons or trigger a single round of lighting).

So far the theme by theme sequences are:

Kit A - Town/Sign
Movie Marquee: 8 chase lights in single procession
Progressive: 8 lights that light up and stay on like the old HOTEL or CAFE signs ( H-HO-HOT-HOTE-HOTEL)
Lighthouse: 8 lights that fade one into the next in sequence light a rotating light on a lighthouse.
Building Lights: 8 Lights that randomly turn on and off on intervals of 10-30 seconds.
Stoplights: Traffic signal lights.  Pedestrian crosswalk lights require adapter kit sold separately.
Antenna Tower:  Lights for a cell phone or radio tower.
RR Crossing: Lights for a railroad crossing gate
Airport Runway: Chasing runway lights

Kit B - Vehicles
Vehicle: Headlights, tail lights, turn signals, hazard lights, double flashers or a set of "pimp" lights.
Emergency Vehicles 1: Police car, ambulance, fire truck, etc.
Emergency Vehicles 2: A different sequence that is also good for a police car, ambulance, fire truck, etc.
Train Locomotive: Switchable cabin and ditch lights as well as blinking gyros.
Aircraft 1: Cabin, landing, marker and anti-collision lights.  Weapon lights require adapter kit sold separately.
Aircraft 2:  Just like Aircraft 1, but we converted a cabin light and a landing light to constant on.
Spacecraft 1: Scanners, markers, and a "war" mode.  Weapon lights require adapter kit sold separately.
Spacecraft 2: Thrusters, cockpit, and computer lights.  Weapon lights require adapter kit sold separately.

Kit C - Miscellaneous
Constant Lights: Dimmer settings of 25%/50%/75%/100%.
Engines or Lasers: A "thrumming" lighting effect
Ion Cannon: Just in case you are helping the Rebels run the blockade.
Fire: Specifically for Castle fans and people that want the burning flame without damaging plastic.
Arc Welder: This simulates an arc welder or perhaps an arcing electrical junction.
Random Lights: Nice attention getter with selectable speeds.
Bounce/Ping Pong Lights: Scanner lights, evil robots, KITT cars...
Machine Gun/Anti-aircraft:  Machine/pulse guns on an aircraft or spacecraft.

More themes are coming, so keep checking back!


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